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ATARI:  “Musical Computer --

The Music Tutor”
By Robb Murray

SoftSide Magazine, February, 1984

 

 

There’s a bit of the musician in all of us!  If you’ve long nurtured the desire to learn to read music (and if you’re willing to work at it) , “Musical Computer-- The Music Tutor” can start you on your way.

 

This music course for the Atari covers the basics needed for reading music one note at a time (it does not cover intervals and chords). Two main menus present the titles for ten units total, consisting of six con­tent and four quiz sections.

 

The format of the content units is basically a “page-turning” one. Material is presented linearly.  Instructions and basic explanations come first, followed by animation and sound se­quences. The animations appear in col­or, and the sounds are played through the television speaker.

 

You need strong motivation to suc­ceed in this course because, while you are frequently told to memorize things, no on-the-spot drill is provided to ex­pedite the memory work. Instead, you must make a point of learning things yourself.   Be prepared to spend some time with this course if you want to benefit from it.

 

The big advantage that a page-turner course has over sitting down at the keyboard with a basic theory book is that the sound and animation play the musical examples for you. The program shows you how the notes sound, something no book can do.

 

Another ad­vantage over solitary book study is the drills offered. However, the difficulty of the questions increases rather quickly, underlining the need for motivated learn­ing on your own.

 

The course contains a total of ninety questions. The subject breakdown is:
             20 questions on treble clef pitches,
             20 questions on bass clef pitches,
             20 questions on rhythms and note dura­tions, and
             30 questions on rests, tempo and dynamic markings, and accidentals.

 

One strong feature of the course is that it presents material in a logical order. Succeeding material dovetails nicely with preceding, and the abundant quiz questions constantly reinforce learn­ing. The course offers the ability to freeze progress by hitting the space bar, and to resume by hitting it again. Herein lies the user’s ability to tailor the pace of the course to his needs.

 

The course occa­sionally presents things in a novel, refreshing way. For example, the names of the lines in the treble clef are paired with the phrase “Every good bird does fly.” This is a surprisingly nonsexist mnemonic that no one used twenty-five years ago when I got my start.

 

Lackluster Impressions

 

While solid and complete, this pro­gram nonetheless presents a somewhat listless approach to computerized in­struction. In the beginning, you’re greeted by a rather corny blues riff, and introduced to “MC, the musical com­puter.” A “welcome to the wonderful world of music” intro follows, hardly the motivation builder it’s intended to be.

 

At the end of various sections, the program informs you that “you are now ready for more fun.” Given the difficul­ty of some of the quizzes, and the rather rapid pace at which the course proceeds, one wonders if “fun” is an appropriate or convincing word.

 

This speaks to the whole area of pro­duction values. Screen composition in the course is hardly elegant or pretty. The writing style often seems lackluster, if not sloppy. For example, the mnemonic word “F-A-C-E” is called a “phrase.”

 

I noticed two puzzling omissions. The term “fermata” is explained, with an ex­ample, but it is never called a “bird’s eye.”  While “bird’s eye” is considered a somewhat backward term for fermata, it is certainly a memorable and helpful association to know about.  Another puzzling omission, considering that the learner is apt to be a beginner working alone, has to do with crescendo.” The program defines the term, but never gives its unusual pronunciation.

 

Quizzes lack the expected motivating tweaks.  A single, same response is always returned to you for every right answer (“___  is right”). Responses to your wrong answers are no more varied or inspired (“Wrong, the correct answer is ____“).

 

Questions missed do not recycle until they are answered correctly, which one would expect them to do, and the program always presents the questions in the same order.  So if you want another try at a missed question, you must take the en­tire quiz over again.  Scoring is rudimen­tary, showing only the number of ques­tions remaining in the quiz, and the number you have answered correctly in the current round.

 

I noted a small logic flaw in one area of the course. You are asked to learn the names of note time values (quarter note, half note, etc.).  Only following this does the course cover the general notion of time in music, with the concepts of measures and whole notes. Terms like “quarter note” would be much more meaningful if the learner knew what “quarter” referred to (a quarter of what?).

 

A major omission: While the time signatures 4/4 and 3/4 are used con­stantly, nowhere is the implied practice of note accent­ing discussed. Yet knowledge about strong beats and weak beats is fun­damental to sight singing and to playing instruments.

 

Two outright mistakes are more ir­ritating than damaging.  One is a grammatical error: “The term ‘fortissimo’ is defined to mean ‘played very loud’”; another error gives the plural of “staff” as “staffs” rather than “staves.”

 

Summary

 

Overall, then, this program is a rudimentary and serviceable course for a motivated learner. Certainly there are areas of possible improvement, perhaps to be considered in future revisions. At the moment, though, it isn’t a bad pro­gram. If you are prepared to spend time with it, it can teach you quite a lot about the basics of musical notation.

 

From the Atari Program Exchange, P.O. Box 3705, Santa Clara, CA 95055.
System requirements:  40K AtarI 4001800 with disk drive.

Retail price: $17.95.

 

 

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